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The Coca-Cola Company - Fanta
A multi-mission youth engagement engine converting hyperactive offline participation into scalable digital actions and high-intent reward redemption.
Case Study

Fanta Grape successfully brought its energetic brand identity into school ecosystems with a mission-led engagement program designed to activate Gen Z through physical challenges and digital submissions. By integrating multiple touchpoints—from photo missions to physical activities and manual registrations—the brand captured attention at every event while enabling a seamless shift from offline excitement to online reward claiming. This drove high user enthusiasm and unprecedented multi-mission participation across Bandung and Jakarta.

99%
Nearly all landed users completed authentication, showing an exceptionally smooth entry journey across schools.
3.9x
Users claimed more than once due to multi-mission opportunities, reflecting strong excitement for rewards and repeated participation.
223%
Photo mission submissions exceeded unique users, proving repeat engagement and high content-generation enthusiasm.

The Story

Bringing Fanta’s playful energy into the heart of Indonesia’s Gen Z communities

Fanta Grape expanded its brand presence by activating 13 school events across Bandung and Jakarta, creating an experiential playground that blended sports, creativity, and digital missions. Activities like Tarik Tambang, Basketball, Galasin, Poster Missions, and Sticker Cut Outs encouraged constant engagement, while peak performance at schools such as SMAN 13 Bandung and SMA Chartar Buana Jakarta delivered strong spikes in approval and redemption.

The Goal

Strengthen emotional connection with Gen Z through immersive multi-mission participation

Fanta aimed to reinforce its position as the beverage of fun, energy, and creativity by meeting Gen Z where they are—schools. The goal was to inspire students to participate in missions, earn points, and redeem exciting rewards while building a strong digital footprint for the brand. By combining offline activities with a digital layer powered by Grivy’s mission engine, Fanta sought to maximize daily engagement, reward meaningful actions, and gather performance insights to optimize future youth activations.

The Solution

A multi-mission gamified framework blending offline challenges with digital validation.

The Result

A high-engagement school activation delivering 390% claim rate and strong multi-mission excitement

The campaign achieved exceptional participation metrics, driven by multi-mission mechanics that inspired students to repeatedly claim and upload multiple photos. The campaign demonstrated strong alignment between Fanta’s brand personality and Gen Z behaviour. Several high-performing schools proved that event–audience fit was optimal.

  • Multi-mission participation strengthened user touchpoints, increasing claim volume by 3.9x and making Fanta top-of-mind among students.
  • High authentication rate ensured seamless onboarding, proving that the event setup and registration funnel worked well across all locations.
  • Photo submission performance unlocked valuable social content, with thousands uploads contributing to organic brand visibility.
  • Reward-redemption behaviour revealed clear preference patterns, enabling Fanta to refine future point thresholds and reward composition.

The activation reaffirmed that Fanta thrives when it brings fun directly into youth spaces. With strong behavioural insights and evidence of repeated participation, Fanta now has a proven blueprint to scale school-wide engagement nationwide.

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